Hi, I'm
Senior software engineer with 5+ years owning features end-to-end across high-traffic production systems — from architecture and implementation through deployment, observability, and continuous improvement. An early and disciplined practitioner of AI-assisted development, using GitHub Copilot, Windsurf IDE, and multi-agent cloud workflows in production-grade ways daily. Experienced technical lead with a track record of mentoring engineers, driving code quality, and raising the engineering bar across cross-functional teams.
AT&T
January 2025 – Present
Lead Software Engineer / Technical Lead
AT&T
July 2022 – January 2025
Senior Software Engineer
AT&T
May 2021 – July 2022
Technology Development Program – Engineer I
AT&T
June 2020 – August 2020
Technology Development Program – Intern (Remote)
Missouri S&T Mars Rover Design Team
August 2018 – May 2021
Software Architect
Education
Missouri University of Science & Technology
B.S. Computer Science & B.S. Computer Engineering
GPA: 3.896 / 4.000
A selection of things I'm currently building outside of work.
Shared productivity app for couples
Full-stack productivity app for couples — shared budgeting, meal planning with auto-generated shopping lists, and a recipe library. Built with Next.js wrapped in Electron via Nextron, shipping the same codebase as both a web app and a native desktop app. Google OAuth, MongoDB Atlas persistence, and a built-in test-data mode let preview deployments run fully in-memory without touching production data or secrets, backed by automated daily database backups via GitHub Actions.
Storefront for a small-batch home bakery
Ordering platform for a small-batch home bakery — weekly product drops with live inventory limits, a guided checkout and payment flow, and a recipe blog that can import recipes directly from a URL. Built with Next.js and Tailwind, backed by Vercel KV.
Multiplayer first-person virtual tabletop
A multiplayer, first-person virtual tabletop for D&D-style campaigns. One player hosts as Dungeon Master with live top-down or fly-around map editing — painting floors and walls in real time — while other players connect over the network and explore the dungeon from a first-person, grid-based movement view.
Foundry VTT module for Traveller 2e
A Foundry Virtual Tabletop module for Traveller 2e campaigns: decodes Universal World Profiles (UWP), looks up trade codes, and calculates jump distances between star systems to speed up game prep at the table.
Photography & artist portfolio site
A photography and artist portfolio and shop — category-based galleries, upcoming shows and events, an online shop, and a contact page. Statically exported and deployed via GitHub Pages.
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Open to hearing about interesting problems, teams, and opportunities. The fastest way to reach me is email.